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Taking the Plunge

There’s a reason they call it that. When we first started out there was a definite feeling of being submerged, buried under a hundred different conflicting decisions, lungs filling with the thousand...

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Fighting Dinosaurs

Another week’s gone by and the wolves are back clawing at the door: ‘What’s new for Ghost Town Games?!’ their bristly wolf lips ask? To which I reply: Who’s going to pay for that? That door is ruined....

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Co-op Gaming

Pull up a chair you handsome young thing you, let’s have a chat about a little thing called co-operation! From as early as I can remember I’ve loved co-operative gaming. I grew up with 3 brothers...

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First Impressions

There’s been a bit of radio silence from Ghost Town Games over the past few weeks as we put together our build for the Norwich Gaming Festival last Saturday. Before we get into the details of how the...

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Boring Design Talk Interlude

Let’s blog! I want to talk to you today about a bit of the games design process which doesn’t get a whole lot of attention, mainly because, like an anonymous streaker, it doesn’t have a name and there...

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Too many cooks…

Another day another delicious biscuit. We’re back from Blackpool after our second successful public showing and we’re brimming with new ideas, features and a few new bugs to fix too! Oli coding in the...

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Concerning Kitchens

Making a game set in a kitchen can be strange. While there may be earthquakes and snow storms and yes you might find yourself sliding about on the deck of a pirate ship, this is still a game which is,...

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Time for a quick catch up…

Oh Hello…   Come on inside and have a cup of tea. It’s been a crazy ride since our first game stepped out into the great wide world. For those who don’t know Ghost Town Games we’re a  two-person team...

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A thank you from Ghost Town Games

Now we’re cooking!   Well what can we say… Overcooked came home with the BAFTAs for Best British Game and Best Family Game and we cannot say thank you enough. Truly, without you guys none of this could...

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